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HELLO AND WELCOME TO THE NEW INTRO. AND THIS THE NEW GAME A YOU THE (C) 1990 BY DOUBLE DENSITY. INTRO BY SURI OF COMA. INTRO GRAPHICS BY SURI OF COMA. COMA CREW : CIFI:ADVICES TOMY:GRAPHICS SURI:CODER ONE AND GRAPHICS LOCI:CODER TWO AND GRPHICS JONY:MUSIC. THIS A COMA CREW. AND NOW THE GAME NAME DOUBLE SPHERE. MAKING THOMAS KONCINA (PROGRAMMER) , ARNDT HEITKAMP (COMMERCIAL ARTIST) , SEFAN HARTWIG (MUSICAN) , MARKUS WIEDERSTEIN (LOAD SYSTEM) , MARIO VAN ZEIST (ADVICES) , BART MEUWISSEN (THE SAME) , PETER AND NICOLE (TESTING) , SYLVIA SCHULZE (BEING PATIENT) , ACTION NEWS (DIGI PICTURE) , THORSTEN KOYTKA (AMIGA VERSION?) , PHILIP MORRIS (TOBACCO) , JACOBS (COFFEIN) , THE 2 LIVE CREW (ENTERTAINMENT). AND END. HOHOOO IS GO ON FIUSEN! HELLO OF COMA... -
- DIGITAL EXCESS WELCOMES YOU TO THE: - DOUBLE SPHERE INSTRUCTION - WE JUST WROTE THIS SHORT INFO 'COS - SOME OF OUR FRIENDS HAD DIFFICULTIES - TO SURVEY THIS GAME. - SO HERE IS A SHORT LIST OF WHAT YOU - ARE GOING TO SEE. - - - - - DIGITAL EXCESS WELCOMES YOU TO THE: DOUBLE SPHERE INSTRUCTION WE JUST WROTE THIS SHORT INFO 'COS SOME OF OUR FRIENDS HAD DIFFICULTIESTO SURVEY THIS GAME. SO HERE IS A SHORT LIST OF WHAT YOU ARE GOING TO SEE. - AT FIRST YOU MAY THINK THIS GAME IS A BIT CHAOTIC, BUT IT ISN'T !!! THE AIM IS TO SHOOT AS MANY GOALS ASPOSSIBLE IN FIVE MIUTES. THERE ARE TWO TEAMS PLAYING AGAINST EACH OTHER. EACH TEAM CONSISTS OF TWO MEMBERS: - THE PLAYER AND HIS BAT - TTHE PLAYER IS ABLE TO MOVE IN EIGHT DIRECTIONS ALL OVER THE SCREEN. HE CAN HOLD THE BALL UNTILL HE SHOOTS IT AWAY OR HE IS HIT BY THE OPPONENT. IF THE TWO PLAYERS BUMP TOGETHER, THE BALL FLIES AWAY IN THERESULTING DIRECTION. - THE OTHER TEAM-MEMBER IS THE BAT. THIS BAT CAN HOLD THE BALL FOR FIVE SECONDS ONLY, THEN IT WILL SHOOT AUTOMATICLY IN THE DIRECTION, ITS TUBE IS POINTING AT. THE BAT IS TWICE AS FAST AS THE PLAYER IS. THOUGH IT IS FORCED TO MOVE IN TWO DIRECTIONS ON THE GROUND, USE IT WISELY FOR PASSES AND SHOOTS, WHEN YOU WANT TO WIN THE MATCH. - OTHER OJECTS: THE GAOLS - THE GOALS ARE MOVING UP AND DOWN ON BOTH SIDES OF THE PLAYFIELD, SO IT IS NOT THAT EASY TO SHOOT A GOAL. BUT IF YOU TRAIN A WHILE, YOU'LL FIND THE RIGHT WAY. - THE LAST OBJECT, WE WANT TO INTRODUCE TO YOU IS THE TROUBLE-BAT. - THIS BAT IS MOVING LEFT AND RIGHT, REREFLECTING THE BALL, WHEN HITTING IT. SO IF YOU ARE A GOOD PLAYER JUSTUSE IT FOR PASSES AND PURGATORY SHOOTS. - CREDITS: PROGRAM-CODE: THOMAS KONCINA GRAFIC : ARNDT HEITKAMP SOUNDTRACK : STEFAN HARTWIG A DIGITAL EXCESS PRODUCTION (C) 1990 BY DOUBLE DENSITY SPACE TO RESTART. - DIGITAL EXCESS WELCOMES YOU TO THE: - E DOUBLE SPHERE INSTRUCTION - G WE JUST WROTE THIS SHORT INFO 'COS SOME OF OUR FRIENDS HAD DIFFICULTIESTO SURVEY THIS GAME. - P SO HERE IS A SHORT LIST OF WHAT YOU ARE GOING TO SEE. - AT FIRST YOU MAY THINK THIS GAME IS A BIT CHAOTIC, BUT IT ISN'T !!! - E THE AIM IS TO SHOOT AS MANY GOALS ASPOSSIBLE IN FIVE MIUTES. - L THERE ARE TWO TEAMS PLAYING AGAINST EACH OTHER. EACH TEAM CONSISTS OF TWO MEMBERS: - THE PLAYER AND HIS BAT - TTHE PLAYER IS ABLE TO MOVE IN EIGHT DIRECTIONS ALL OVER THE SCREEN. - E HE CAN HOLD THE BALL UNTILL HE - F SHOOTS IT AWAY OR HE IS HIT BY THE OPPONENT. IF THE TWO PLAYERS BUMP TOGETHER, THE BALL FLIES AWAY IN THERESULTING DIRECTION. - THE OTHER TEAM-MEMBER IS THE BAT. THIS BAT CAN HOLD THE BALL FOR FIVE SECONDS ONLY, THEN IT WILL SHOOT - D AUTOMATICLY IN THE DIRECTION, ITS TUBE IS POINTING AT. THE BAT IS - E TWICE AS FAST AS THE PLAYER IS. - E THOUGH IT IS FORCED TO MOVE IN TWO DIRECTIONS ON THE GROUND, USE IT - D WISELY FOR PASSES AND SHOOTS, WHEN YOU WANT TO WIN THE MATCH. - OTHER OJECTS: THE GAOLS - L THE GOALS ARE MOVING UP AND DOWN ON BOTH SIDES OF THE PLAYFIELD, SO IT IS NOT THAT EASY TO SHOOT A GOAL. BUT IF YOU TRAIN A WHILE, YOU'LL - D FIND THE RIGHT WAY. - THE LAST OBJECT, WE WANT TO - I INTRODUCE TO YOU IS THE TROUBLE-BAT. - THIS BAT IS MOVING LEFT AND RIGHT, REREFLECTING THE BALL, WHEN HITTING -